大型MOD：只狼·诡影
作者：琐帝BNU、IcePhoenix白楼、明泽颜书
MOD简介：本MOD在尽可能保持只狼原本画风的同时，对几乎每个敌人的行为与战斗逻辑进行了修改&优化，例如加入新的连招、同一情况下加入更多的可能、新的战斗机制与防御机制等等；同时也对游戏的其他内容做了一定修改。

内容说明：
1.       战斗更加刺激与多变：丰富的AI对策，让敌人的行为更加灵活，也更难预料。
2.       数据的重新平衡：较弱的流派招式和义手将得到强化，以提高其可用性；较强的流派招式和义手将被小幅度削弱，以避免出现通解。
3.       道具效果变更：部分道具的效果会有明显变化，可在游戏内道具说明中查看；部分道具的修改需要自行探索
4.       居合反：苇名十字斩和秘传一心增加“居合反”功能，出刀瞬间可以弹开敌人的攻击，并增加“锐利附魔”
5.       自制精英敌人：新增5名精英敌人，可以在探索游戏时找到。
6.       与精英敌人再战：挑选出十数个最具有代表性的敌人，玩家可以在原先再战樱龙的地方找到这个选项。
7.       商店调整：商人会根据其所处的位置，出售更有特色的商品，且玩家拿到“穴山的手印”后还会解锁一些较难获得的商品。
8.       动态AI尝试：部分敌人的AI会在一周目时随着剧情的推进而发生变化，凛会根据玩家的行为调整自己的难度与风格
注：玩家无需新开存档，不过新游戏也会有不同的体验；为了说明本MOD具有合理的难度，本人设计的每个敌人我都可以打出三禁无伤（除了诸如七面无首等较难三禁的）
 
 
OVERHAUL MOD：Ashina Incarnation
MODDER: HenryS_BNU, bddl, mzys
INTRODUCTION: This MOD alters enemies’ AI algorithm while preserving Sekiro's original style. This mod modifies & optimizes the
behavior and combat logic of almost every enemy, such as adding new combo moves, adding more possibilities under the same situation, new combat mechanism and defense mechanism, etc. Also some other changes.
 
Content Description:
1.       Combat is more exciting: rich AI branches make the enemy's behavior more flexible and unpredictable.
2.       Date rebalancing: weaker martial arts and prosthetic tools will be strengthened to improve their usability; Strong martial arts and prosthetic tools will be slightly weakened to avoid universality.
3.       Goods’ effect: the effect ofsome goods will be changed significantly, which can be viewed in the goods’ description in the game. Some may not be noticeable.
4.       Ashina Cross & Issin: These two martial arts have new functions. They can parry enemies’ attack when player’s blade releasing, and they can continue causing more damage after performing these martial arts.
5.       Self made miniBOSSes: add 5 miniBOSSes,which can be found when exploring the game.
6.       miniBOSSes’ gauntlet: I’ve chosen several most representative miniBOSSes as a gauntlet, and replacing the gauntlet of Divine Dragon.
7.       Shop adjustment: merchants will sell more characteristic goods according to their location, and players will unlock some more goods after having “Promissory Note”.
8.       Dynamic AI attempt: the AI algorithmof some enemies will change with the progress of the game (only for the first week). O’rin will adjust her difficulty and style according to player's behavior.
Further notes:﻿
Players don't need to start a new game, or you can if you want. This MOD won't damage your saved data. In order to further illustrate the balance of this mod, I can defeat the enemies in this MOD with no damage, hard mode on, without any martial art , prosthetic tool or goods. (except Shichimen Warrior, Headless, etc.)
 

在MOD文件夹中：
In this MOD：
chr文件夹：动作文件编辑（创新采用动作与AI联动，增加多种信号特效以供交互）
"chr" for tae. Adding more signals for AI script to identify
event文件夹：各类事件，内含说明
"event" for events
map文件夹：地图编辑
"map" for map
msg文件夹：添加正珏的名字
"msg" for names, description of goods, etc.
param文件夹：参数修改，内含说明
"param" for parameter
script文件夹：AI脚本修改
"script" for AI modulation, and the soul of this MOD
menu文件夹(可选)：开屏修改（向复兴MOD学习了修改的方法）
"menu" for the title screen(I learned this technique from Sekiro Resurrection)