equipments = {
	
	
guided_missile_equipment = {
		
is_archetype = yes
		
is_buildable = no
		
type = missile
		
group_by = type
		
sprite = missile_default
		
		
interface_category = interface_category_air
				
		
reliability = 0.8

		
# Air vs Navy - high damage / low hit chance / hard to hurt
		
naval_strike_attack = 1.5
		
naval_strike_targetting = 0.6

		
#Space taken in convoy
		
lend_lease_cost = 1.5
		
		
build_cost_ic = 54
		
resources = {
			
aluminium = 3
			
tungsten = 3
		
}
	
}

	
guided_missile_equipment_1 = {
		
archetype = guided_missile_equipment
		
is_buildable = no
		
one_use_only = yes
		
sprite = missile_default
		
		
air_range = 500
		
maximum_speed = 640
		
air_agility = 10
		
air_bombing = 300
		
		
# build_cost_ic = 36
	
}

	
guided_missile_equipment_2 = {
		
archetype = guided_missile_equipment
		
parent = guided_missile_equipment_1
		
is_buildable = no
		
one_use_only = yes
		
sprite = missile_default
		
		
air_range = 640
		
maximum_speed = 5760
		
air_agility = 10
		
air_bombing = 450
	
}
	
	
guided_missile_equipment_3 = {
		
archetype = guided_missile_equipment
		
parent = guided_missile_equipment_2
		
is_buildable = no
		
one_use_only = yes
		
sprite = missile_default
		
		
air_range = 11000
		
maximum_speed = 9999
		
air_agility = 10
		
air_bombing = 600
		
		
# build_cost_ic = 44
	
}


	
guided_missile_equipment_60 = {
		
archetype = guided_missile_equipment
		
parent = guided_missile_equipment_3		
is_buildable = no
		
one_use_only = yes
		
sprite = missile_default
		
		
air_range = 25000
		
maximum_speed = 9999
		
air_agility = 10
		
air_bombing = 800
		
		
# build_cost_ic = 44
	
}

	
}