equipments = {
	
	strat_bomber_equipment = {
		is_archetype = yes
		is_buildable = no
		type = strategic_bomber
		group_by = archetype
		sprite = heavy_plane		
		interface_category = interface_category_air
		
		# Strategic bomber
		interface_overview_category_index = 5
		
		upgrades = {
			plane_bomb_upgrade
			plane_range_upgrade
			plane_engine_upgrade
			plane_reliability_upgrade
		}

		air_superiority = 1
		reliability = 0.8

		# Air vs Navy - high damage / low hit chance / hard to hurt
		naval_strike_attack = 1.5
		naval_strike_targetting = 0.6

		#Space taken in convoy
		lend_lease_cost = 12
		
		build_cost_ic = 60
		resources = {
			oil = 1
			aluminium = 3
			rubber = 2
		}
		
		manpower = 80
	}
	
	jet_strat_bomber_equipment = {
		is_archetype = yes
		is_buildable = no
		type = strategic_bomber
		group_by = archetype
		sprite = heavy_plane
		
		interface_category = interface_category_air
		
		# Strategic bomber
		interface_overview_category_index = 5
				
		upgrades = {
			plane_bomb_upgrade
			plane_range_upgrade
			plane_engine_upgrade
			plane_reliability_upgrade
		}

		air_superiority = 1
		reliability = 0.8

		# Air vs Navy - high damage / low hit chance / hard to hurt
		naval_strike_attack = 1.5
		naval_strike_targetting = 0.6
		
		build_cost_ic = 80
		resources = {
			aluminium = 3
			tungsten = 3
			rubber = 1
		}
		
		manpower = 160
	}

	
	# Basic strat_bomber
	strat_bomber_equipment_1 = {
		archetype = strat_bomber_equipment
		priority = 140
		
		air_range = 2500
		maximum_speed = 400
		air_agility = 5
		air_attack = 18
		air_defence = 35
		air_bombing = 30
		
		# build_cost_ic = 36
	}

	# Improved strat_bomber
	strat_bomber_equipment_2 = {
		archetype = strat_bomber_equipment
		parent = strat_bomber_equipment_1
		priority = 140

		air_range = 3500
		maximum_speed = 450
		air_agility = 7
		air_attack = 36
		air_defence = 52
		air_bombing = 45
		
		build_cost_ic = 62
		resources = {
			oil = 1
			aluminium = 4
			rubber = 2
		}
	}
	
	# Advanced strat_bomber
	strat_bomber_equipment_3 = {
		archetype = strat_bomber_equipment
		parent = strat_bomber_equipment_2
		priority = 140
		
		air_range = 5000
		maximum_speed = 500
		air_agility = 10
		air_attack = 54
		air_defence = 70
		air_bombing = 60
		
		build_cost_ic = 64
		resources = {
			oil = 1
			aluminium = 5
			rubber = 2
		}
	}
	
	# Basic Jet strat_bomber
	jet_strat_bomber_equipment_1 = {
		archetype = jet_strat_bomber_equipment
		priority = 150
		
		air_range = 7000
		maximum_speed = 920
		air_agility = 14
		air_attack = 58
		air_defence = 74
		air_bombing = 64
	}

	# Basic Jet strat_bomber
	jet_strat_bomber_equipment_60 = {
		archetype = jet_strat_bomber_equipment
		parent = jet_strat_bomber_equipment_1
		priority = 150
		
		air_range = 9000
		maximum_speed = 950
		air_agility = 15
		air_attack = 60
		air_defence = 76
		air_bombing = 70
		build_cost_ic = 82
	}

	# Basic Jet strat_bomber
	jet_strat_bomber_equipment_98 = {
		archetype = jet_strat_bomber_equipment
		parent = jet_strat_bomber_equipment_1
		priority = 150
		
		air_range = 12000
		maximum_speed = 980
		air_agility = 35
		air_attack = 62
		air_defence = 80
		air_bombing = 115
		build_cost_ic = 92
	}

	# Transport plane ##########################
	transport_plane_equipment = {
		is_archetype = yes
		type = air_transport
		group_by = archetype
		sprite = heavy_plane
		
		interface_category = interface_category_air
		
		# Transport
		interface_overview_category_index = 6
		
		air_superiority = 0
		reliability = 0.8

		# Air vs Navy - high damage / low hit chance / hard to hurt
		naval_strike_attack = 0.0
		naval_strike_targetting = 0.0
		
		build_cost_ic = 180
		resources = {
			oil = 1
			aluminium = 3
			rubber = 2
		}
		
		manpower = 80
	}


	transport_plane_equipment_1 = {
		archetype = transport_plane_equipment
		active = yes
		priority = 130
		
		air_range = 1000
		maximum_speed = 300
		air_agility = 10
		air_defence = 20
	}
}