equipments = {

	anti_air_equipment = {
		is_archetype = yes
		type = {
			anti_air
			motorized
		}
		group_by = archetype
		
		interface_category = interface_category_land
		
		upgrades = {
			AA_reliability_upgrade
			AA_AA_upgrade
			AA_HA_upgrade
			AA_defence_upgrade	
		}

		#Misc Abilities
		reliability = 0.8

		#Defensive Abilities
		defense = 4
		breakthrough = 1
		hardness = 0
		armor_value = 0

		#Offensive Abilities
		soft_attack = 3
		hard_attack = 7
		ap_attack = 25
		air_attack = 17

		#Space taken in convoy
		lend_lease_cost = 3
		
		build_cost_ic = 2
		resources = {
			steel = 2
		}

		
	}

	anti_air_equipment_1 = {
		archetype = anti_air_equipment
		priority = 80
		visual_level = 0
	}
	
	anti_air_equipment_2 = {
		archetype = anti_air_equipment
		parent = anti_air_equipment_1
		priority = 80
		visual_level = 1
		
		soft_attack = 3.5
		hard_attack = 11
		ap_attack = 60
		air_attack = 25

		build_cost_ic = 2.5
		resources = {
			steel = 2
		}
	}
	
	anti_air_equipment_3 = {
		archetype = anti_air_equipment
		parent = anti_air_equipment_2
		priority = 80
		visual_level = 2
		
		soft_attack = 4
		hard_attack = 15
		ap_attack = 88
		air_attack = 32

		build_cost_ic = 3
		resources = {
			steel = 3
		}
	}
	anti_air_equipment_59 = {
		archetype = anti_air_equipment
		parent = anti_air_equipment_3
		priority = 80
		visual_level = 3
		
		soft_attack = 6
		hard_attack = 22
		ap_attack = 115
		air_attack = 48

		build_cost_ic = 3.5
		resources = {
			steel = 3
			tungsten = 1
		}
	}
}
