equipments = {

	battle_cruiser = {
		is_archetype = yes
		is_buildable = no
		type = capital_ship
		group_by = archetype
		
		interface_category = interface_category_capital_ships
		
		upgrades = {
			ship_reliability_upgrade
			ship_engine_upgrade
			ship_armor_upgrade
			ship_gun_upgrade
		}

		ap_attack = 10
		attack = 14
		fire_range = 32
		torpedo_attack = 0
		shore_bombardment = 8

		anti_air_attack = 3
		
		armor_value = 8
		evasion = 15
		
		surface_detection = 15
		sub_detection = 0
		surface_visibility = 25
		naval_speed = 26
		reliability = 0.8

		naval_range = 3000
		
		max_strength = 300
		
		port_capacity_usage = 1.5
		
		build_cost_ic = 10000
		resources = {
			oil = 1
			steel = 3
			chromium = 1
		}
		
		manpower = 3000
	}
	
	battle_cruiser_1 = {
		archetype = battle_cruiser
		priority = 50
	}
	
	battle_cruiser_2 = {
		archetype = battle_cruiser
		parent = battle_cruiser_1
		priority = 50
	
		ap_attack = 12
		attack = 18
		fire_range = 33
		torpedo_attack = 0
		shore_bombardment = 10

		anti_air_attack = 7
		
		armor_value = 10
		evasion = 20
		
		surface_detection = 15
		sub_detection = 0
		surface_visibility = 25
		naval_speed = 30
		reliability = 0.8

		naval_range = 4000
		
		max_strength = 350
		
		port_capacity_usage = 1.5

		build_cost_ic = 10750
		resources = {
			oil = 1
			steel = 4
			chromium = 1
		}
		
	}
	
	battle_cruiser_60 = {
		archetype = battle_cruiser
		parent = battle_cruiser_2
		type = carrier
		priority = 50
	
		ap_attack = 17
		attack = 35
		fire_range = 36
		torpedo_attack = 0
		shore_bombardment = 14

		anti_air_attack = 32
		
		armor_value = 16
		evasion = 22
		
		surface_detection = 20
		sub_detection = 0
		surface_visibility = 25
		naval_speed = 32
		reliability = 0.8

		naval_range = 7000
		
		max_strength = 600
		
		port_capacity_usage = 1.5

		build_cost_ic = 20000
		resources = {
			oil = 1
			steel = 6
			chromium = 4
		}
		
	}
	

	
}