equipments = {

	carrier = {
		is_archetype = yes
		is_buildable = no
		type = carrier
		sprite = carrier
		group_by = archetype
		
		interface_category = interface_category_capital_ships
		
		upgrades = {
			ship_deckspace_upgrade
			carrier_armor_upgrade
			ship_engine_upgrade
			ship_reliability_upgrade			
		}
		
		ap_attack = 2
		attack = 2
		fire_range = 16
		torpedo_attack = 0
		carrier_size = 45
		
		anti_air_attack = 1
		
		armor_value = 1
		evasion = 8
		
		surface_detection = 5
		sub_detection = 0
		surface_visibility = 30
		naval_speed = 26
		reliability = 0.8
		
		naval_range = 3000
		
		max_strength = 100
		
		port_capacity_usage = 2

		# (Describes combat behaviour - hidden stat)
		offensive_weapons = no
		
		build_cost_ic = 11000
		resources = {
			oil = 1
			steel = 3
			chromium = 1
		}
		
		manpower = 3500
	}

	carrier_1 = {
		archetype = carrier
		priority = 70
	}

	carrier_2 = {
		archetype = carrier
		parent = carrier_1
		priority = 70
		
		ap_attack = 2
		attack = 2
		fire_range = 16
		torpedo_attack = 0
		carrier_size = 55
		
		anti_air_attack = 4
		
		armor_value = 1
		evasion = 10
		
		surface_detection = 5
		sub_detection = 0
		surface_visibility = 30
		naval_speed = 28
		reliability = 0.8

		naval_range = 4000
		
		max_strength = 150
		
		port_capacity_usage = 2

		build_cost_ic = 12000
		resources = {
			oil = 1
			steel = 4
			chromium = 1
		}
	}

	carrier_3 = {
		archetype = carrier
		parent = carrier_2
		priority = 70
		
		ap_attack = 2
		attack = 2
		fire_range = 16
		torpedo_attack = 0
		carrier_size = 70
		
		anti_air_attack = 4
		
		armor_value = 1
		evasion = 12
		
		surface_detection = 5
		sub_detection = 0
		surface_visibility = 30
		naval_speed = 30
		reliability = 0.8

		naval_range = 5000
		
		max_strength = 200
		
		port_capacity_usage = 2

		build_cost_ic = 13000
		resources = {
			oil = 2
			steel = 4
			chromium = 2
		}
	}

	carrier_4 = {
		archetype = carrier
		parent = carrier_3
		priority = 70
		
		ap_attack = 2
		attack = 2
		fire_range = 16
		torpedo_attack = 0
		carrier_size = 85
		
		anti_air_attack = 6
		
		armor_value = 1
		evasion = 14
		
		surface_detection = 5
		sub_detection = 0
		surface_visibility = 30
		naval_speed = 32
		reliability = 0.8

		naval_range = 6000
		
		max_strength = 250
		
		port_capacity_usage = 2

		build_cost_ic = 14000
		resources = {
			oil = 2
			steel = 5
			chromium = 2
		}		
	}
	carrier_60 = {
		archetype = carrier
		parent = carrier_4
		priority = 70
		
		ap_attack = 3
		attack = 3
		fire_range = 18
		torpedo_attack = 0
		carrier_size = 100
		
		anti_air_attack = 18
		
		armor_value = 2
		evasion = 14
		
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 30
		naval_speed = 34
		reliability = 0.8

		naval_range = 26000
		
		max_strength = 500
		
		port_capacity_usage = 1

		build_cost_ic = 24000
		resources = {
			oil = 1
			steel = 6
			chromium = 3
		}		
	}

}