equipments = {

	heavy_cruiser = {
		is_archetype = yes
		is_buildable = no
		type = capital_ship
		group_by = archetype
		
		interface_category = interface_category_capital_ships

		upgrades = {
			ship_reliability_upgrade
			ship_engine_upgrade
			ship_armor_upgrade
			ship_gun_upgrade
		}

		ap_attack = 6
		attack = 8
		fire_range = 24
		torpedo_attack = 0
		shore_bombardment = 3
		
		anti_air_attack = 2
		
		armor_value = 6
		evasion = 20
		
		surface_detection = 15
		sub_detection = 0
		surface_visibility = 20
		naval_speed = 26
		reliability = 0.8
		
		naval_range = 2200
		
		max_strength = 200
		
		port_capacity_usage = 1
		
		build_cost_ic = 5600
		resources = {
			oil = 1
			steel = 3
		}
		
		manpower = 1500
	}

	heavy_cruiser_1 = {
		archetype = heavy_cruiser
		priority = 40
		
	}
	
	heavy_cruiser_2 = {
		archetype = heavy_cruiser
		parent = heavy_cruiser_1
		priority = 40

		ap_attack = 8
		attack = 11
		fire_range = 25
		torpedo_attack = 0
		shore_bombardment = 4
		
		anti_air_attack = 5
		
		armor_value = 8
		evasion = 25
		
		surface_detection = 15
		sub_detection = 0
		surface_visibility = 20
		naval_speed = 28
		reliability = 0.8

		naval_range = 2900
		
		max_strength = 225
		
		port_capacity_usage = 1

		build_cost_ic = 5800
		resources = {
			oil = 1
			steel = 4
		}		
	}
	
	heavy_cruiser_3 = {
		archetype = heavy_cruiser
		parent = heavy_cruiser_2
		priority = 40

		ap_attack = 10
		attack = 13
		fire_range = 26
		torpedo_attack = 0
		shore_bombardment = 5
		
		anti_air_attack = 7
		
		armor_value = 10
		evasion = 28
		
		surface_detection = 15
		sub_detection = 0
		surface_visibility = 20
		naval_speed = 30
		reliability = 0.8

		naval_range = 3000
		
		max_strength = 250
		
		port_capacity_usage = 1

		build_cost_ic = 6000
		resources = {
			oil = 2
			steel = 4
		}		
	}
	
	heavy_cruiser_4 = {
		archetype = heavy_cruiser
		parent = heavy_cruiser_3
		priority = 40

		ap_attack = 12
		attack = 15
		fire_range = 27
		torpedo_attack = 0
		shore_bombardment = 6
		
		anti_air_attack = 9
		
		armor_value = 12
		evasion = 30
		
		surface_detection = 15
		sub_detection = 0
		surface_visibility = 20
		naval_speed = 32
		reliability = 0.8

		naval_range = 4000
		
		max_strength = 275
		
		port_capacity_usage = 1

		build_cost_ic = 6200
		resources = {
			oil = 2
			steel = 5
			chromium = 1
		}		
	}
	heavy_cruiser_60 = {
		archetype = heavy_cruiser
		parent = heavy_cruiser_4
		priority = 40

		ap_attack = 15
		attack = 18
		fire_range = 28
		torpedo_attack = 0
		shore_bombardment = 7
		
		anti_air_attack = 28
		
		armor_value = 14
		evasion = 32
		
		surface_detection = 20
		sub_detection = 0
		surface_visibility = 20
		naval_speed = 34
		reliability = 0.8

		naval_range = 5000
		
		max_strength = 290
		
		port_capacity_usage = 1

		build_cost_ic = 6400
		resources = {
			oil = 2
			steel = 6
			chromium = 2
		}		
	}
}