local G = GLOBAL
local STRINGS = G.STRINGS

G.ZHUIKONGSKINS = {
	ZHUIKONG = {
		["newyear"] = {
			builds = {
				normal_skin = "zhuikong_newyear",
				ghost_skin = "ghost_zhuikong_build",
				--dzhuikong_skin = "dzhuikong_newyear"
			},
			options = {
				--[[starting_inv_skins = {
					firetooth = "newyear",
					memorymetal = "newyear"
				},]]--
				avatarset = "zhuikong_newyear",
			}
		},
	},
	ITEMS = {}
}
--[[
G.zhuikongSKINS.ITEMS["firetooth"] = {
	"newyear"
}
G.zhuikongSKINS.ITEMS["memorymetal"] = {
	"newyear"
}]]

--Character Skin Strings--
STRINGS.SKIN_QUOTES.zhuikong_newyear = "Spring festival is coming."
STRINGS.SKIN_NAMES.zhuikong_newyear = "新年快乐"
STRINGS.SKIN_DESCRIPTIONS.zhuikong_newyear = "zhuikong is really happy."

if G.SKIN_RARITY_COLORS.ModMade ~= nil then G.MakeModCharacterSkinnable("zhuikong") end