local G = GLOBAL
local STRINGS = G.STRINGS

G.YINKONGSKINS = {
	YINKONG = {
		["newyear"] = {
			builds = {
				normal_skin = "yinkong_newyear",
				ghost_skin = "ghost_yinkong_build",
				--dyinkong_skin = "dyinkong_newyear"
			},
			options = {
				--[[starting_inv_skins = {
					firetooth = "newyear",
					memorymetal = "newyear"
				},]]--
				avatarset = "yinkong_newyear",
			}
		},
	},
	ITEMS = {}
}
--[[
G.YINKONGSKINS.ITEMS["firetooth"] = {
	"newyear"
}
G.YINKONGSKINS.ITEMS["memorymetal"] = {
	"newyear"
}]]

--Character Skin Strings--
STRINGS.SKIN_QUOTES.yinkong_newyear = "Spring festival is coming."
STRINGS.SKIN_NAMES.yinkong_newyear = "新年快乐"
STRINGS.SKIN_DESCRIPTIONS.yinkong_newyear = "Yinkong is really happy."

if G.SKIN_RARITY_COLORS.ModMade ~= nil then G.MakeModCharacterSkinnable("yinkong") end